Showing posts with label DC Explosion. Show all posts
Showing posts with label DC Explosion. Show all posts

Tuesday, April 16, 2013

DC '78 # 13: The Future Foreseen--THE GREAT DISASTER

To the immediate attention of Director Bones:
Re: Coverts Ops 78ASeek
Field Update
September 21, 1978

***

The formation and maintenance of the group known loosely
as "The Seekers" (sometimes "Persuasion") has not been
arbitrary in the least. These Oracles, these Lookers are gifted with
insights and abilities to read the minds and desires of other people.

Some are now also seemingly cursed with foresight of impending
events. These visions and premonitions began in earnest after the Crisis.

Each member of the group came together, as 'foretold,' to attempt
thwarting the Great Disaster that each envisioned. The one common
factor--despite their precognitive insights showcasing different
locations--was that the Disaster was likely super-human in origin.

As reported by the The Bleed Council of Lost Worlds, there were stories and
rumors from seers and time-travelers of some form of 'End Times'
on each planet Earth out there. All of these 'Elseworlds' share too
many commonalities and consistencies to ignore this fate as improbable.

To think we don't share a connection merely because of superficial
differences of evolution would be ludicrous. I think of it in this way;
there are only 3 basic colors, but look at the world of difference
in what we do with them! This game is the business of possibilities
and prevention, as well as policing.

(It is known that prior to "The Great Disaster" there was a swell
of super-human activity which probably culminated in a power
struggle that precipitated or directly caused the end of civilization.)
(Refer to Agent Raynor's illustrations for facsimiles of the described earths.)
This massive loss of life as a believed result of super-human action
is what led the group to take it upon themselves to monitor
the 'super hero' groups of the mid-to-late twentieth century,
infiltrating and spying on them from within.

The veracity of their claims and powers are impossible
to determine, but so long as they are operating and there is
a chance they truly hold precognitive abilities, we will monitor
their activities. If their claims pan out, it's in our interest
to be prepared. There may be greater applications as well.

These are summaries of the visions that the fourteen members saw.
Madame Xanadu herself was given a view
of an all-out war between heroes, ending in devastating nuclear
destruction. Lilith Clay saw a future where only a boy survived the
end of civilization, surrounded by beasts and constructs.


Always centering around a devastated climate and geography,
typically with only a smattering of survivors from unlikely
divergent groups, these visions foretold a dark future wherein
no significant remnants of civilization could be found.

Maria De Guzman is a second-generation meta human, daughter
of former hero 'The Jaguar' and his wife, Lydia Fellin, a former
criminal. It's believed she derived her psychic skills from her
mother's side, but she has only had some disturbing dreams
of late regarding an aged Batman presiding over a young
techno-Batman, but seeing as how she's untested and new to
these things, it could be a case of late night pizza for all we know. 
Perhaps more detail will develop in time.

Purportedly, the organization's goal mirrors our own;
to keep superhumans (or meta-human as the agency now
refers to them) observed and answerable to someone at all times.
However, as we knew, they are unregulated and unproven,
thereby likely as dangerous as the people they're monitoring.
Lia Briggs saw a variant of the ruined future, this time with a man
and mutates. Few other humans remain here, save as slaves.

There are such similarities to these constructs, we speculate
they are imagined interpretations of the same world through
different eyes, or if perhaps the erased earths' divergent futures
were absorbed into this one new reality, pulling at the minds of
psychics and precognitives. (See Professor Palmer's attached
report regarding his conclusions re: realigned energies.)

Lucian Crawley believes these are all segments of the same
earth having befallen the same horrors, yet each region developing
its own unique identity. His view was of  advanced AI or robots of
some sort--electrical warriors. And still there was darkness and strife.
In most cases, the subjects of these clairvoyant episodes
did not experience precognition prior to the Crisis.  It would seem
likely that the advent of such abilities is likely to have occurred
in such individuals as these, who were already possessed of telepathy,
telekinetics, and related skills, but the exact trigger is unknown.

M'gann M'orzz  has a vision of the despot Darkseid having overrun
the planet, destroying most and keeping the remaining
people alive as mental slaves and target practice. There's
also something to do with a Philosopher's Stone, so that one
may bear careful watching. Talk about a double dose of terror.

A red-headed young woman (that seems a common theme) whose
name we haven't discerned was assigned to keep watch over
Superman and Batman. She tells of a future where a single hero
is corrupted and betrays the rest, leading to true Armageddon.
A time-displaced western warrior fights with future
technology in a mad world struggling to rebuild post-disaster,
as related by William Dawson.

On a sidenote, there are others who seem to have
particular insights as to future events, many of whom are
rumored to be part of a 'Skull & Crossbones' type underground
organization known as The Light. All accounts have chalked
such individuals, like Loren Jupitor, John Constantine, Harry Chawney,
Steve Dayton, and Max Lord--all of whom were already on our
radar, incidentally--as being mere futurist individuals...
shrewd businessmen and progressive by all reports.
A band of family and friends become rebels against
throngs of tyrannical guards and other threats in a post-nuclear
landscape, as seen by 'Fiona Webb.'

A version of 'Hercules, the demigod, was witnessed by Leah
Wasserman surviving a nuclear holocaust and fighting to keep men free
in yet another vision.

Seeing as how we have approximately 9 different documented
Hercules/Herakles running about, there's no telling if this is one of
the current guys or someone new ...if he's the 'actual' Hercules at all.
Another nuclear wasteland, tyrants and mutates rule and only
a small band of adventurers stand against them with but crude artifacts
 and weapons; this is the sight of Kari Limbo.
A collapsed society where mutated rats have overcome the world,
albeit it in a benevolent capacity, as man in fact devolves, was the
experience of one Henry King, Jr.

Headquarters for the group continues to be a secret embedded
section within "Lookout Mountain," Georgia, from which they
fancy themselves witnesses to the world below. The funding for
the lair as well as technologies seem to come from one Ruby Ryder
(yes, of 'richest woman in the world' and Ruby Ryder Enterprises'
fame) although her agenda has not yet been made clear. She has
not made an appearance at the gatherings.

Investigation has proved difficult due to the nomadic existence
of most 'members.' In fact, the group is really in name only; after
having established themselves as a dedicated front, there hasn't
 been much in the way of interaction (occasional, but not significant.)

Reports are filed electronically, and since the plants are embedded,
there is minimal contact. A few members sleep at the facility, but
socialization and communications are minimal.
Adrianna Tereshkova tells of a future where the offspring
of a Teen Titan has become a crazed warlord and created
a militaristic rule. Entire teams of 'Titans' are running amok.

The Warp Zones may offer insights, if one of them is perhaps
comprised of a time in the future either before or significantly
after these events. However, the results from those preliminary
expeditions have been slow to process, and other agencies aren't
exactly bending over backwards to disseminate the intelligence
reports. I would recommend sending Blue Trinity, Black Orchid,
or shape-shifters in--someone with knowledge of covert ops that
can gain Intel without upsetting the balance inside the Zones.

We know there are more variables than 14, so if they are
 all being foreseen, we can assume there are that many other
psychics, etc with mental abilities and enhancements out there
who haven't come forward. Agent     is checking up on the current
status of known telepaths. Some known contacts of Xanadu who
are not believed to be associates are a 'Charity' in Opal City, Rose
Psychic (CWU,) Brainstorm (incarcerated Mt. Olympus,) and Lady Zand.

Given that some will be looking to get their own piece of the pie
based on any insights garnered from future-insights, so also gathering up time travellers and sequestering them seems valid.
There has been enough trouble from these escalating 'Legends of the
Dead Earth.' Further precautions are advised.

Would also like someone (Agent Prince?) to check with
'Harbinger/Lyta' who was the accomplice of the guy who was monitoring
everyone. He seemed to 'know stuff' as it were; what happened
to him in the end? Could that explosion have been a
means of passing on his energies and powers to others?

We still know so little about 'The Explosion.' I still think
she knows more than she lets on, but I'd like to send a crew
out to Paradise Island to verify. As yet, visions have not been clear
enough to determine if these are different parts of the same future
on earth, or if each is a different possible outcome.


However, the relentlessness of the visions and the whelmingly
negative view gave pause to the various pre-cogs and psychics
who suffered them, bringing them together to find a solution.

We thought Crisis was the big hit, but since it was a bullet
dodged, the 'Evil Forces' lot seem to have amped up their game.

Just as the 'Seekers' have infiltrated various super-hero groups
and individuals' lives, so too do we have an undercover agent
in their team's midst (pursuant to Executive Order 15323.)
We will continue to monitor their dealings and investigate
whether or not their claims have any basis.

Sincerely,
Agent Cameron Chase
DEO Investigator, Badge 4321

cc: Sergeant Steel, Checkmate Division
King Faraday, CBI
Amanda Waller, Task Force X

see also attached files:
* The History of the Seekers
*Individual Profiles for Looker, Mindgrabber Kid,
Miss Martian, and Brainwave, Jr.
* Professors Runk and Palmer's Report on
Energy Displacement and Conversion
* Time Anomaly Construct Studies by Professor E.N. Bridwell
* T.H.U.N.D.E.R. Agent Menthor's assessment
of his own newly developed visions


***

Wednesday, January 30, 2013

DC '78 # 10: Royal Flush Gang

The Royal Flush Gang started off as a simple
street gang that upgraded to costumes and gadgets.
After only causing minimal havoc for the Justice League,
they determined to up their game. They contacted an
investor and tech man via Intergang and not only
upgraded; they outsourced!
Now made up of multiple cells that all share
profits (along with motif, name, and weaponry,
safe houses, contacts, etc.)
the RFG are able to create a sense of confusion
regarding which members are in on a heist, making it
more challenging to figure means of defeating them.

Each gang sports a membership of 52, but the
main players are still the court card members.

The original team started a training center for bringing
street kids under their wing and then work them into
one of the groups when they are older and fully developed
in fighting skills and other necessary preparation.

Some of the tech supplied is quite enhanced, and
has proven able to take out even Superman and Green Lantern
on occasion. This shift in the RFG's formidability
drew the eye of Batman and the second Mr. Terrific,
after a JLA/JSA team up was barely able to defeat
two combined squads of the RFG.

What they discovered was that the tech was definitely not
of earth, and possibly not of this solar system.
Their chief leads now include either Weapons Master,
or--worst case scenario--Apokolips.

The RFG operates in rotation, but the various
squads do have stable home bases. They include
Midway City, Las Vegas, Washington D.C.,
 Los Angeles, Houston, Paris, and Edmonton.

With greater training, better weaponry, an
advanced network of shared information and
skills, and a determination to succeed at any cost,
the newly enervated RFG is the team to back.

That's exactly what their benefactor intended.

In the past, the RFG has had connections to
multiple 'Wild Cards' (a.k.a. behind-the-scenes
promoters and suppliers) such as the second Gambler,
Professor Fortune once again, Hector Hammond,
as well as other mysterious wealthy industrialists.

Members of the Gang don't tend to have a long shelf life,
finding ill-met ends or being incarcerated, but some of
the mainstays of the groups include Kerry, Queenie, Jack,
Tom Dillon, Joe Carny, Mona Taylor, Wanda Wayland,
'Deuce' Canyard, Ernie Clay, Melanie Walker,
David Essex (the father of the second Star Spangled Kid,)
and a handful more.

When some cities have had a RFG cell that gets sufficiently
busted up, the remaining members have been absorbed
into more successful cities or started anew in other
regions. Because of the severe territorial nature of the
gangs in Gotham, including the particular enmity between
the RFG and The Joker, there is no longer a Gotham cell.

There is speculation that the RFG is somehow
associated with an even larger organization known
as The Arcana, which does sport both Professor Fortune
and Felix Faust as members-- as well as a Who's Who of
mystics and business leaders from around the globe.

It's unknown if that rumor has a basis, or if The
Arcana may be behind the development and funding
of the Gang's expansion activity.

It's presumed that the 'stellaration' tech that originally enhanced
the gang members is still being used in some capacity
for new court members.

The specific origins of the tech used to create the individual
transports (giant playing cards) and the multiple androids
known as 'Ace' (following Fortune himself in the role
originally) are not known. Fortune has had several
criminal efforts with Professor Ivo, a master of android
creation, and that is one possible source.
***

Wednesday, January 23, 2013

DCU: 1978 Revamp--an Introduction

THE DC EXPLOSION:
DC '78

My first project for "Mash-terpiece Theatre' is a fantasy reimagining
of the entire DCU circa 1978. Consider it a retcon, a rebirth, a merging
of the past 75 years of history into a more manageable 40-year history.

The long-version of the name is "The DC Universe Retcon/Flashback
of 1978," or..."DC '78" for short!

How is this a mash-up?


Characters are paired in new and different ways, and all of the various
acquired properties of DC (Quality, Fawcett, Charlton) are being fully
melded for the first time (especially in a historical context.)

Also, characters from different time periods (everything post-1978)
are being merged with that time period, making for some interesting
mixes. A compressed timeline, if you will.
Although, I have to say that not much past 1987 made it in as
I haven't been very impressed. And thus, the desire to do this project.
The ultimate fan-fic shorthand.

Old and familiar names are reapplied to new teams and fresh concepts.
New line-ups, new names, new characters, new connections, and a
comprehensive crossing-over of all the multiple earths and all the many
retconned histories....with only my faves remaining.
For the most part!

Why 1978?


The year of 1978 was an exciting time for comics fans as DC Comics
had an expansive line and was growing exponentially. Fun new characters
and concepts, new art styles, a good bit more interaction and use of
history, the beginning of legacy characters, and the height of nostalgic
fan writers' arriving. So, before the axe fell!

The Seventies had brought about a new face in comics, with copious
amounts of strange and alluring real-world interests.


This was the era prior to multitudinous rapes and gratuitous murders,
not to mention graphic depictions of violence (even in mainstream,
unlabeled books.) Don't let the simpler times fool you, however.

There were story and character developments that occurred which
probably outraged the fans of that day's prior continuity in the
same way that me and mine were upset by much of the 1980s' and
1990s' developments.

There was the League's betrayal by Snapper Carr, the introduction of
a replacement Doom Patrol, Wonder Woman and Jean Loring
losing their minds, and of course the murders of Mr. Terrific, Iris Allen,
and several others. Speedy was a junkie, for crying out loud.

Changes, major ones even, but in my opinion,
 done better ...and for story content, not merely shock value.
It seemed more like family, not business.



Why 'eliminate' the last 35 years?

There hasn't been much to interest me (on whole) from those years,
and especially the nauseating, endless revamps and rewrites that
have existed since the Crisis have bothered me greatly.


 I especially hated the dark and dire
turn of extremist behavior and death that overtook the industry for
over a decade, still permeating to this day.

1978 was a good focal point for one of the last times comics were
truly fun, magical, simple, and accessible. I wanted to recapture that,
if only for a moment.



(And, from a logical point of view, Ted Knight having a 20-year-old son
in the 1970s makes a good deal more sense than having one in the year
2000! A forty year history of stories ('38 to '78) is a monumental play-
ground, and quite ample for doing a truncated version of DC (et al) and
their massive collection of characters!)

(There's another good reason for a lightening of the load!
The less-populated universe was a less-complicated universe.
You didn't need a manual to comprehend every character,
despite what Marv Wolfman and company thought!)

No character will appear in more than one entry, so some
of your faves will be missing from the spot you may expect
them to be in order to pull duty elsewhere.

Is it too many characters in one place at one time?

Nah...it's comics. We make it work!

DC '78 begins here! DC '78 # 1: Legion of Doom

***



Thursday, January 10, 2013

DC '78 # 6: Justice League of America Reserves

(RESERVES)



The world's greatest super-team, the
Justice League of America, is always involved
in one high-profile, high-impact case of another.

But while they're off world, or in another
dimension, or otherwise distracted, they
haven't left the planet unprotected!


The second Blue Beetle, Ted Kord
They have gathered together a specially-
chosen team of super-heroes both
established and new to take their place if the
need arises.

With the backing of Flashes 2 & 3, Batman,
Superman, and Wonder Woman, the Reservists
were all brought in expecting the highest standards,
and they have not disappointed.

Psychologically, Batman knew the team make-up would
lead criminals to a false sense of confidence,
and collectively the League agreed that the only
way to show trust for these heroes was to
take off the training wheels and let them
prove themselves admirably, which they have.

Time-travellers Booster Gold & Skeets
Although a seemingly innocuous team of
'minor' players, many is the threat that was
shocked to have their hats handed to them by
the Justice League Reservists!
 
Although lighter in tone and chock-full of
former criminals (including Eel O'Brien and three
of Flash's Rogues Gallery now under the
reformation tutelage of Wally West, Barry
Allen, and Blue Devil,) this membership
has plenty of heart, dedication, and
capability.

Reformed Rogue and Flash-friend, the Pied Piper
Led by Plastic Man (with several decades of
experience as a hero, plus insights into
difficulties of being an ex-con,) the team
turns to Mister Miracle for strategic
planning, and Blue Beetle for tech and
moral support. Oberon seems to be the glue
that holds the team together.



James Jesse, The Trickster, working on rehabilitation

Former Rogue, the Weather Wizard

Blue Devil Dan Cassidy and his Hollywood cohorts

'Fire' and 'Ice,' the protegees of experienced original
Global Guardians members Green Fury and Ice Maiden.
These younger heroes may lack the finesse and confidence
of their trainers, but their enthusiasm and youthful heart
are impressive.
 Not everyone who performs can be in the Top Percentile,
but that doesn't cause them to be ineffective. The people
whose lives are saved by the Reserves are ecstatically heard
referring to their saviors as 'the real Justice League.'

That's Rock-Star status any way you slice it.

Relocated alien Blue Jay
New 'kid' on the block, the Canterbury Cricket
Sleuth and punster Plastic Man and pal Woozy Winks
Scott Free's right-hand man, Oberon of New Genesis
***

Saturday, December 29, 2012

DC '78 # 4: Dogs of War (Female Furies of Apokolips)

Known now by their secondary title, the Dogs of War,
Apokolips' 'Female Furies' have been especially
busy since Big Barda took leave and became so
interested in the fate of earth.

Granny Goodness has increased torture,
decreased sustenance, and has some
very sinister new plans afoot for making
Barda, Scott Free, and their new friends
quite miserable.

The Furies have been expanded, and training is
especially intense. The attacks on earth's heroes
have increased in volume and magnitude, and it
seems that a reckoning is unavoidable.

Artemis


Bernadeath


Bloody Mary


Guillotina

Knockout

A second Lashina to replace the AWOL original
(yet something more which prods at Granny's rage)


Mad Harriet
 
Stompa



***