Showing posts with label retcon. Show all posts
Showing posts with label retcon. Show all posts

Wednesday, January 23, 2013

DCU: 1978 Revamp--an Introduction

THE DC EXPLOSION:
DC '78

My first project for "Mash-terpiece Theatre' is a fantasy reimagining
of the entire DCU circa 1978. Consider it a retcon, a rebirth, a merging
of the past 75 years of history into a more manageable 40-year history.

The long-version of the name is "The DC Universe Retcon/Flashback
of 1978," or..."DC '78" for short!

How is this a mash-up?


Characters are paired in new and different ways, and all of the various
acquired properties of DC (Quality, Fawcett, Charlton) are being fully
melded for the first time (especially in a historical context.)

Also, characters from different time periods (everything post-1978)
are being merged with that time period, making for some interesting
mixes. A compressed timeline, if you will.
Although, I have to say that not much past 1987 made it in as
I haven't been very impressed. And thus, the desire to do this project.
The ultimate fan-fic shorthand.

Old and familiar names are reapplied to new teams and fresh concepts.
New line-ups, new names, new characters, new connections, and a
comprehensive crossing-over of all the multiple earths and all the many
retconned histories....with only my faves remaining.
For the most part!

Why 1978?


The year of 1978 was an exciting time for comics fans as DC Comics
had an expansive line and was growing exponentially. Fun new characters
and concepts, new art styles, a good bit more interaction and use of
history, the beginning of legacy characters, and the height of nostalgic
fan writers' arriving. So, before the axe fell!

The Seventies had brought about a new face in comics, with copious
amounts of strange and alluring real-world interests.


This was the era prior to multitudinous rapes and gratuitous murders,
not to mention graphic depictions of violence (even in mainstream,
unlabeled books.) Don't let the simpler times fool you, however.

There were story and character developments that occurred which
probably outraged the fans of that day's prior continuity in the
same way that me and mine were upset by much of the 1980s' and
1990s' developments.

There was the League's betrayal by Snapper Carr, the introduction of
a replacement Doom Patrol, Wonder Woman and Jean Loring
losing their minds, and of course the murders of Mr. Terrific, Iris Allen,
and several others. Speedy was a junkie, for crying out loud.

Changes, major ones even, but in my opinion,
 done better ...and for story content, not merely shock value.
It seemed more like family, not business.



Why 'eliminate' the last 35 years?

There hasn't been much to interest me (on whole) from those years,
and especially the nauseating, endless revamps and rewrites that
have existed since the Crisis have bothered me greatly.


 I especially hated the dark and dire
turn of extremist behavior and death that overtook the industry for
over a decade, still permeating to this day.

1978 was a good focal point for one of the last times comics were
truly fun, magical, simple, and accessible. I wanted to recapture that,
if only for a moment.



(And, from a logical point of view, Ted Knight having a 20-year-old son
in the 1970s makes a good deal more sense than having one in the year
2000! A forty year history of stories ('38 to '78) is a monumental play-
ground, and quite ample for doing a truncated version of DC (et al) and
their massive collection of characters!)

(There's another good reason for a lightening of the load!
The less-populated universe was a less-complicated universe.
You didn't need a manual to comprehend every character,
despite what Marv Wolfman and company thought!)

No character will appear in more than one entry, so some
of your faves will be missing from the spot you may expect
them to be in order to pull duty elsewhere.

Is it too many characters in one place at one time?

Nah...it's comics. We make it work!

DC '78 begins here! DC '78 # 1: Legion of Doom

***



Saturday, January 19, 2013

DC '78 # 8: BIRDS OF PREY


After leaving the Justice League of America due to
personal issues (and feelings of inadequacy in that cosmic setting,)
the second Black Canary (daughter of the original heroine by
the same name) was approached by the mysterious 'Mockingbird'
and asked to join a new group.

Skeptical but intrigued, Dinah Lance listened to the pitch
of the Mockingbird...and soon found herself with a new found
sense of confidence and lease on life.
The Justice League of America will always be family,
but the Birds is something with legacy...yet something
she still feels is all her own.

Agent Starling, one of two field heads of the group.
Looker keeps everyone linked for faster communications, though
Starling has given special ops training and field communications
training to everyone in the event Lia is ever incapacitated.

The Huntress from what was dubbed 'New Earth,'
Helena Bertinelli is shrewd, capable, and fierce. But she
has the eye of a certain Helena Wayne, who just fought for
and won the right to be called the only Huntress in this
cape community. (Wayne also takes issue with Bertinelli's
methods, and resents that she was asked to join a group her
mother was originally a member of in the 1940s.)


Lady Blackhawk (Zinda Blake) was also an
original member of the Birds. She's unsure if the
Mockingbird is one of the gals she worked with back then,
but she's  more of a 'bottom line' kind of hero, and thus unconcerned.
So long as there's action and a paycheck, she's on board.
(And she does like the work they do, even if she'd
fear her teammates thought her soft to discover it!)

Looker is something of a mystery. She seems to have
another agenda besides Mockingbird's. Lia only recently received
her powers, and is still getting a feel for her abilities. But her
telekinesis and telepathy prove invaluable in their undercover ops.

 


'Katana' is something of a wild card, but a more devoted
and loyal companion you won't find. She's not just dedicated
as a concerned citizen, though; Tatsu has a task she needs
help with, and has been assured that the Birds will step up when
the time comes.
 
Sisters Dawn and Holly are polar opposites.
When Don and Hank Hall were away in Dimension X for a
Teen Titans mission, The Source that provides their powers
believed them dead and sought out new agents. Thus
were Holly and Dawn selected. After proving themselves
so useful, The Source decided to keep both sets of agents
in play. All will be useful in the coming War of Chaos and Order.

Savant is the only male agent, thus far. He, like all the rest, was
specially selected based on skill sets needed. He has a dark side that
bears watching, but most members of the team are fallen birds
in some respect.
Kendra Saunders is not the first to pick up the mantle of 'Hwawkgirl'
and she knows it is a long and proud legacy. She lives in The Aerie
with the other Hawks, and is the granddaughter of Speed Saunders,
a World War II adventurer. Though young, she is tenacious
and highly skilled, having trained with the original Hawkgirl and the
Thanagarian police. Katar and Shayera, the girl's guardians,
only allowed her place due to Dinah's involvement with the team.

The second Silver Swan is Vanessa, a young friend of the current Wonder
Woman. After being rehabilitated by Paradise Island's Purple Ray,
Nessa became an activist and philanthropist with the Wonder Woman
Foundation. She serves proudly as a Bird to help repay her debt to
Princess Diana and the world. Though timid and uncertain, she
is full of heart and compassion

The mysterious Mockingbird seems to be pulling the birds'
strings as they do her bidding, knowing nothing of her
real identity and interests (save that Barbara Gordon
vouched for her.) Only she knows the reasons
behind the exact make-up of the Birds teams that she selects for
each particular mission (sometimes bringing in specialized
outside agents like the female Manhunter, Speedy, and
other heroes.)

Her missions are a mix of humanity-saving exploits such as
shutting down slave trades, rescuing missing children,
and stopping abuse (in whatever country the offenses are
found,) and then she has missions that pit her team against
the criminal Ravens squad, who seem especially intent on
stopping the Birds...permanently.

*****


The original incarnation of The Birds, with
Black Canary I, Phantom Lady I, and Lady Blackhawk.
(Not pictured: The Golden Age Catwoman, Bulletgirl, and
Miss America, performing other mission tasks at
the time.)

***



Monday, January 14, 2013

DC '78 # 7: Opal City Protectors

Jack Knight is the newest Starman, and he reflects the
heart of the city that has become a home for so many
of the bizarre and ostracized. He is a fiery solo artist,
stylized and defiant, bold and passionate. He has his own
means of going about his business, just like Opal--that dark
lady of shadow and loss, struggle and redemption.

Ted Knight, the most famous denizen of Opal,
and its brightest star. He continues on in his
scientific studies and overseeing/assisting his son
Jack who has finally, reluctantly, taken up the
mantle of Starman to defend the city.
The O'Dare family of crime-fighters;
entrenched in the city for generations.
The Shade, an astute old soul with dark
shadow powers.

The enigmatic Charity has been of great help
to Jack on many quests, and is of special
interest to one Mason O'Dare.
But it is unknown what her relationship with
Madame Xanadu may be, and what importance
it may have regarding her loyalty.

Sadie Falk, Jack's first serious relationship,
finally came clean about what brought her to Opal.
Jake 'Bobo' Bennetti
Opal is a unique city, full of its own bristling
wonderment; a dash of yesteryear, more than
a smidgen of lost dreams and longing.
A dark place, where grey folks are the norm,
and there's a tough grit to the flock.

People come to Opal to find something...
to be a part of something....
to be content amidst the other proud
outcasts, loners and radicals.

Opal is a place of strange mysteries, wild
adventures, odd occurrences, and times
gone by. Its heroes and protectors reflect that.

After being saved from an evil carnival ( a recurring
theme; Sandman and Starman fought another in the
'Golden Age,' as they refer to it) this blue-skinned
Starman of space stayed on to recuperate, indeed
developing friendships and ties.

Originally seeking help for being trapped in his
Golden Gorilla's body, Congo Bill eventually
realized this was his fate, and embraced becoming
'Congorilla' permanently. He found a kindred spirit
in the blue Starman, Mikaal, as these two outsiders
both began new paths on their own.

Greg Saunders likes a challenge, and after his years in Vegas,
he knows from corruption. In part responding to the call
from an old friend (the reincarnated Brian Savage, whom
Saunders had met while stranded in the Old West,) the
original cowboy--the Vigilante--is a proud temporary
citizen....but hopes to return to his southwestern dude
ranch and business interests.

Bruce Gordon came seeking the disappeared mark Merlin, last
spotted in Opal, and now feels the demonic busyness of
the olden streets may be the perfect place to help end his
counter, Eclipso, for good.

Not much is known of this confused and eccentric
anti-hero, yet another Harlequin. Enigma is not her
intention, for once, however; she is a survivor of the
Explosion (known as 'The Crisis' in some circles)
that changed the face of the world earlier in 1978.

She is one of but a handful of people to survive her earth's
destruction. When Opal reached out its hand to the
regular citizens of her earth when survivors were

being held in camps and divided amongst the world
populaces, this Harlequin hitched along and started
yet another reinvention. Her allegiances are unknown.

Adam Strange was involved in a case involving Starman (Ted Knight,)
Hawkman (Carter Hall,) and a theft of museum artifacts
both historically valuable and dangerous.
Once The Untouchables
were tracked and defeated, Adam had a friend in Ted Knight.
Upon his Zeta-trips to earth, he makes a point to check
in, dividing his time between League cases, science work,
and helping with meta-crime in Opal.

During a spell cast by Blackbriar Thorn during a
Legion of Doom assault on the Secret Society of Super-
Villains, the body of Solomon Grundy
(the swamp monster) was split into many versions of
the creature. They proved difficult to control, as each
maintained autonomy and an individual personality,
just as happened each time Grundy is destroyed and
subsequently reconstituted.

Eventually, the Wizard and Blackbriar Thorn
destroyed all but the original Grundy in a blast,
but one 'duplicate' was only nearly ruined. He managed
to escape the area, in dire shape, and was captured by
a carnival. With the aide of Jack Knight, he eventually
found freedom and friendship.
The spirit of the original Black Condor brought
this new, mysterious protegee to Opal for
reasons as yet unknown, but seemingly
related to a rash of disappearances happening in the town.

Beth Chapel became a 'super-hero' merely by chance.
Her dedication to the legacy of Dr. Charles McNider
and the field of medicine brought her to Opal City
to complete unfinished business for Charles (her
predecessor in the costume) from his time as Starman
(which she was informed about via a letter that was
delivered upon his death.)

Beth mostly spends her time working at a free clinic
set up to handle the influx of new residents from both
the release of prisoners of the "Poster Demon"and the
new residents from the alternate earths Her nights she
spends devoted to McNider's mission...and forgetting
her feelings for Rick Tyler.


The 2nd Whip, another legacy character drawn to Opal's streets.
She strikes up an unlikely relationship with the original Vigilante,
becoming partners of a fashion. He has even considered her for
a new version of his old team, the Seven Soldiers, along with
another Opal resident....I, Spyder.
The second Midnight has a nose for solving crimes
and mysteries, and is a throwback to another age.
His bare-knuckled noir antics made him a popular
cult figure amongst residents....a welcome change to the
'Ragdoll' followers that continue to congregate.

Following in his predecessor's footsteps, his motto is
'friend of the needy.' He focuses on helping the little man
and unseating fat cats. He is hellbent on keeping corruption
down, and downright obsessed with crime-fighting. The
inspirational voice in him that led him to this identity also
brought him to Opal, in search of an occultist by the name
of Debral Lincoln....though he has no idea why.

Phantom Lady II, Dee Tyler,
began checking out mysterious phenomenon in Opal
as a favor to her mentor, the original Phantom Lady,
who is Ted (Starman) Knight's cousin.

Dee is also working on the side to
follow up on some personal business; tracking down
her friend and flame, Will Payton, whom sources
found trace activities leading to Opal. 
Adventurers Wesley Dodds and Diane Belmont came through
Opal periodically, as it was known as a hotbed for magic,
reincarnation, occult activity, troubled spirits and more.

The original Sandman was also one of the few early heroes
which Ted Knight had rapport with, as Wesley's sensibilities
mirrored those of the reclusive and quirky Knight.


Ralph & Sue Dibny, sleuths of global proportions,
came to town nosing out a mystery and in search
of hero Hamilton Drew. They quickly found a home
that suited this unorthodox power couple.


On the matter of those paranormal activities...
Opal maintains several elite ghosts in residence,
including the city's fallen son, David Knight, the
first to take up the family mantle.
 Jon Valor, the Black Knight, is seeking
vindication for his sullied name, and helps
Jack in his quests when possible.

Though not a unified or formal
group by any stretch,
these unconventional souls have a
cameraderie that transcends their various
differences and styles.